![]() ![]() Grip states that the studio wants to explore other emotions as well, rather than taking core ideas and using them in a horror game, like it did with, for example, the concept of consciousness in SOMA. However, we are also exploring themes outside of making things spooky.”įrictional Games is well-known for its horror games, which includes Amnesia: The Dark Descent, SOMA, and more recently, Amnesia: The Bunker. “Horror games naturally are where emotions are front and centre. “We want to give the player some sort of immersive fantasy, be that being a soldier trapped in a bunker or a robot stuck at the bottom of the ocean. “While all of our games have been horror in some way, what we really try to do is to get a kind of playable immersion,” said Frictional Games creative director Thomas Grip said. The studio, speaking to 80.lv, has stated that it wants “to give greater focus on other emotional qualities.” ![]() ![]() Developer Frictional Games has revealed that it is looking to expand the variety of its games, and in turn, is looking to cut back on horror games. ![]()
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